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Computer Graphics Programming in OpenGL with C++ 2nd Edition
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Product Details
| Publisher | Mercury Learning and Information; 2nd edition (January 19, 2021) |
| Language | English |
| Hardcover | 514 pages |
| ISBN-10 | 1683926722 |
| ISBN-13 | 978-1683926726 |
| Item Weight | 2 pounds (0.9 kg) |
| Dimensions | 7.01 x 9.02 x 1.42 inches (17.8 x 22.9 x 3.6 cm) |
Product Description
Computer Graphics Programming in OpenGL with C++ 2nd Edition
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Programming Editorial Review
**** The "Computer Graphics Programming in OpenGL with C++ 2nd Edition" is a comprehensive resource that guides readers through the fundamentals and advanced techniques of OpenGL, making it suitable for both beginners and intermediate users. Its structured approach includes meticulously detailed and logically arranged chapters that help readers grasp the intricacies of computer graphics programming. The clear explanations coupled with example codes assist novice programmers in troubleshooting common mistakes, illuminating the often verbose nature of OpenGL. Readers appreciate the depth of information available within its 500 pages, which are divided into 17 chapters. The content covers fundamental concepts like math, shaders, and textures, and further delves into more complex topics such as geometry shaders, tessellation, and even stereoscopic 3D applications. While some users recognized the book focuses on foundational material rather than cutting-edge techniques, many feel it serves as an excellent primer, especially Considering the complexities of newer APIs like Vulkan. While this book is a valuable tool for mastering OpenGL, some readers note occasional lack of clarity in specific sections, particularly in advanced topics like lighting models. Regardless, the general Consensus highlights the book as an effective learning tool that balances thorough coverage with practical guidance, ensuring readers can set up their environments and deepen their understanding of OpenGL principles with relative ease. **
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Pros
- Easy to follow, detailed, and logically ordered chapters
- Comprehensive coverage from basic to advanced OpenGL techniques
- Helpful example code that clarifies complex concepts
- Good for troubleshooting and understanding verbose OpenGL details
- Well-structured for beginners and intermediate C++ programmers
- Includes useful tips and tricks for various graphics programming topics
Cons
- Some sections may be confusing, particularly regarding non-standard naming conventions in advanced topics
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